Vanguard

Vanguard

Topdown Management Shooter

The second Game project at Futuregames. I did all the shooting, projectile behaviour, base entity behaviour and enemy behaviour scripts.

Team Size: 16

Engine: Unity

Time: 4 weeks

About Game

In Vanguard, you take control of the spaceship Daggerblade as you defend your home, a massive space colony, from invading threats.

To do this you must manage your ships energy across three systems: Engines, Shields and Weapons. Using these you destroy invaders and use their scraps to upgrade your ship against the upcoming waves.

My Parts

Takeaways

Remember to not put too much on your plate. The scope of the game was larger than what was possible in those four weeks, I both gave myself and was given too much responsibility by others in an attempt to successfully deliver everything. In addition to the above points, I was also tasked with making a prototype for other features, example player movement. And while I managed to produce most of what was asked of me, I'm very doubtful I would have held out much longer without a decrease in my workload had the project continued on much longer.

Contact Info

Phone number: +46-73 073 85 80

Work Email: SimonMikaelAgren@gmail.com

LinkedIn: www.linkedin.com/in/simon-ågren-b5810a293