In Bloom

In Bloom

First Person Horror Game

The third Game Project I worked on at Futuregames. I primarily worked with player movement, the combat, checkpoint system and Fmod sound implementation.

Team Size: 18

Engine: Unreal Engine

Time: 7 weeks

Link

About Game

You play as a farmer waking up from a car crash. Nature has begun reclaiming the cities of man. Your only hope of survival is finding Save Haven base and joining the rest of the survivors.

Armed with nothing but your old revolver to defend yourself from the animated plantlife, you try to make your way to Safe Haven base, solving puzzles and navigating mazes along the way.

My Parts

Takeaways

This was my first experience working with a team in Unreal Engine. To alleviate the pains of designers who might have wanted to tweak anything the majority of my coding was done in Blueprints, something they had received training in. And through that I have come to realize that I find Blueprints weird.

Many complex features in Blueprints are just drag and drop nodes which makes it really easy to follow what is happening, but on the other hand simple things like an If-statement take up so much space that it quickly becomes hard to get an overview quickly. All in all, as a programmer I prefer standard code.

Contact Info

Phone number: +46-73 073 85 80

Work Email: SimonMikaelAgren@gmail.com

LinkedIn: www.linkedin.com/in/simon-ågren-b5810a293